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Defense to Weak Flannery 2 Hearts Rating: 2 boards per segment/roundTable of Contents Defense to 8-12 HCP Flannery 2 Heart *2H - X (Takeout of Hearts: 10 hcp+ or 18 hcp+ w/good suit) *2H - 2S (Natural 5+ good spades. 10 - 17 HCP) *2H - 2NT (Balanced 15 - 18 HCP; with Hearts stopped, may not have Spades stopped) *2H - 3C/D (Clubs/Diamonds - Natural. 12 - 17 HCP) *2H - 3H/S (Asking for a Heart/Spade stopper for No Trump) *2H - 3NT (A stopper in Hearts and, at least, one other suit (Qxx, xxxx) and a strong 6+ minor) *2H - P - P - ? *2H - P - 2S (to play) -? *2H - P - 2NT (forcing) - ? *2H - P - 3C (to play) - ? *2H - P - 3D (to play) - ? *2H - P - 3H (preemptive) - ? *2H - P - 3S (preemptive) - ? *2H - P - 2S (to play) - P P - ? *2H - P - 2NT (forcing) - P 3C - ? *2H - P - 2NT (forcing) - P 3D - ? *Summary of Light Flannery 2H Opening *2H *2H - 2N (Asking for Description) *2H- … 4C/4D – Key Card for H/S *Defense to 8-12 HCP Flannery 2 Heart - X (Takeout of Hearts: 10 hcp+ or 18 hcp+ w/good suit) 2H - Dbl (Lebensohlish responses)P (willing to play 2H )P – Penalty for Hearts 2S – Natural, to play raise or 2NT shows 19-21 balanced new suit = 18+ with suit. 2N – relay to 3C 3C – 10 to 16 HCP P – clubs to play 3D – diamonds to play 3H – 4 spades and a heart stopper 3S – Invitational with spades 3N – game values, no heart stopper. 3D – good diamonds 18+ HCP 3H – worried about hearts for NT, 19+ HCP 3S – good spades 18+ HCP 3N – Natural, 18+ HCP 4C/4D – natural to play 3C / D – natural, forcing to 3N or 5 C/D a follow-up cue bid of a major shows shortness. 3H – stayman without a spade stopper 3S – 5+ spades, game forcing 3N – Natural, denies a heart stopper 4C / D - Natural 4H – undefined 4S – natural 4N - Blackwood 5C / D – natural
Rdbl (willing to play 2HXX or dbl the opps) - ? P – no preference, leaving decision to partner. 2S – natural 2N – relay to 3C 3C – 10 – 16 HCP P – clubs to play 3D – diamonds to play 3H – 4 spades and a heart stopper 3S – Invitational with spades 3N – game values, no heart stopper. 3D – good diamonds 18+ HCP 3H – worried about hearts for NT, 19+ HCP 3S – good spades 18+ HCP 3N – Natural, 18+ HCP 4C/4D – natural to play 3C/D – natural, forcing 3H – 4 spades and no heart stopper 3S – game forcing with spades 3N – game values, no heart stopper 4C/D – natural 4H – undefined 4S – natural 4N – Blackwood 5C/D – Natural 2S (preference) Double – Responsive (minors) 2N – relay to 3C 3C – 10 – 16 HCP P – clubs to play 3D – diamonds to play 3H / S – forcing to 3N or 4 of a minor, no stopper in bid major 3N – stoppers in both majors. 3D – natural 18+ HCP 3H – worried about hearts for NT, 19+ HCP 3S – worried about spades for NT, 19+ HCP 3N – Natural, 18+ HCP 4C/4D – natural to play 3C / D – natural, forcing to 3N or 5 of a minor a 3 level major denies a stopper for NT. 3H / S – worried about the bid major for NT, forcing to 5 of a minor 3N – Natural, denies stoppers in either major. 4C/D – natural 4H/S – undefined 4N – Blackwood 5C / D – natural 2N (asks for description) Double – responsive After a minor suit response, a major bid denies a stopper, forcing to 3N or 4 of a minor. 3C / D – natural to play 3H – 4 spades, forcing to game 3S – natural, forcing 3N – Natural 4C/D – natural 4H – undefined 4S – natural 4N – Blackwood 5C / D – natural 3C (to play) D – Responsive (spades and diamonds) 3D – natural to play 3H – 4 spades, forcing to game 3N – Natural, hearts stopped may not have clubs stopped 4C – diamonds and spades, slam interest. 4D – natural, invitational 4H – pick a game in spades or diamonds (weaker than 4C) 4S - natural 4N – Blackwood 5C – undefined 5D – natural 3D (to play) D – Responsive (clubs & spades) 3H – 4 spades, forcing to game 3S – natural, invitational 3N – Natural 4C – natural, invitational 4D – clubs and spades, slam interest. 4H – pick a game in spades or clubs (weaker than 4D) 4S - natural 4N – Blackwood 5C – natural 3H (to play) D – responsive 3S – natural, forcing to 3N 3N – Natural 4C/D – natural, forcing. 4H – ability to play game in 2 suits 4S – natural 4N – Blackwood 5C/D – natural 3S (to play) D – Responsive (minors) 3N – Natural 4C/D – natural, non-forcing. 4H – key card for clubs 4S – key card for diamonds 4N – Undefined 5C/D – natural 4H (to play) D – 8 – 11 HCP, balanced 4S – to play 4N – pick a minor 5C/D – natural 4S (to play) D – 8 – 11 HCP, balanced 4N – pick a minor 5C/D – natural 2H - 2S (Natural 5+ good spades. 10 - 17 HCP) Pass 3C/D – natural forcing 3H – limit+ for spades 3N – natural 4C/D/H – splinters 4S – natural
Pass 3C/3D – natural, to play 3H – stayman 3S – natural, forcing 3N – natural, to play 4C/4D – natural forcing 4H – undefined 4S – natural 4N – quantitative 5C/D - natural Pass 3H – stopper ask suits @ the 3 level (3D/3S) natural forcing 3N – natural raises natural suit jumps to the 4 level - splinters
Pass 3N – suit stopped 4C – pick your minor 4D/H/S – cue bids on way to 5 of minor Pass 4C – pick your minor 4D/H/S – cue bids on way to 5 of minor - P - P - ? Double - Take Out of Hearts. 10 HCP+ or 15 – 18 balanced or 15+ with a good suit, Lebensohl applies 2 Spades - Natural 5+ spades. 10 - 14 HCP 2 No Trump - Balanced 12 - 15 HCP; with Hearts stopped. 3C/D – natural, to play 3H – Stayman 3N - natural 3 Clubs/Diamonds - Natural. 9 - 14 HCP 3 Hearts/Spades - Asking for a stopper for No Trump. 3 No Trump - A stopper in Hearts and, at least, one other suit (Qxx, xxxx) and a strong 6+ minor. - P - 2S (to play) -?Double - Take Out for the minors. 10 HCP+ or 18 HCP+ with one minor, Lebensohl applies 2 No Trump - Balanced 15 - 18 HCP;. Pass 3C/D – natural, to play 3H – Stayman 3N - natural 3 Clubs/Diamonds - Natural. 10 - 17 HCP 3 Hearts/Spades - Asking for a stopper for No Trump. 3 No Trump - A stopper in Spades and, at least, one other suit (Qxx, xxxx) and a strong 6+ minor. - P - 2NT (forcing) - ? Double – Take Out for the Minors. 3 Clubs/Diamonds - Natural. 10 - 17 HCP 3 Hearts - Asking for a stopper for No Trump. 3 Spades - 10 - 17 HCP; 6+ good spades 3 No Trump - A stopper in Hearts and, at least, one other suit (Qxx, xxxx) and a strong 6+ minor. - P - 3C (to play) - ? Double – Take out (for spades and diamonds). 3 Diamonds - Natural. 10 - 17 HCP 3 Hearts - Asking for a stopper for No Trump. 3 Spades - 10 - 17 HCP; 6+ good spades 3 No Trump - A stopper in Clubs and, at least, one other suit (Qxx, xxxx) and strong 6+ Diamonds. - P - 3D (to play) - ? Double – Take out (for spades and clubs). 3 Hearts - Asking for a stopper for No Trump. 3 Spades - 10 - 17 HCP; 6+ good spades 3 No Trump - A stopper in Diamonds and, at least, one other suit (Qxx, xxxx) and strong 6+ Diamonds. - P - 3H (preemptive) - ? Double - Take Out of Hearts 12 HCP+ or 18 HCP+ with a good suit. 3 Spades - 12 - 17 HCP; 6+ good spades 3 No Trump - Natural - P - 3S (preemptive) - ? Double - Take out for the minors 12 HCP+; or values for 3NT without a Spade stopper; or 18 HCP+ with a good suit. 3 No Trump - Natural - P - 2S (to play) - P P - ? Double - Take Out for minors. 8 - 15 HCP 2 No Trump - Balanced 10 - 12 HCP; with Spades stopped. 3C/D – natural, to play 3N - natural 3 Clubs/Diamonds - Natural. 8 - 14 HCP - P - 2NT (forcing) - P 3C - ? Double - Good Clubs 3 Diamonds - Natural. 8 - 14 HCP - P - 2NT (forcing) - P 3D - ? Double - Good Diamonds
Summary of Light Flannery 2H Opening Light Flannery 2H – (8) 9-11 (12) hcp; 453(4)1(0) or 451(0)3(4)With 8 hcp, must have a low singleton or void, points must be working & heart suit must be good. A good 12 hcp should be opened 1H Pass - prefer hearts 2S – prefer spades 2N – forcing, asks for description 3C/3D – to play, No fit for majors 3H/3S – preemptive 3N – to play 4C – Key Card for Hearts 4D – Key Card for Spades 4H/4S – To play 3C – 451(0)3(4) 3D – invites game or slam 3H – min Pass/3S/3N/4H/4S to play; 4C/4D – KCB for H/S 3S – max Pass/3N/4H/4S to play; 4C/4D – KCB for H/S 3N – max, 4504 Pass/4C/4H/4S to play; 4D – KCB for H; 4N – KCB for S 3D – 453(4)1(0) Pass/3H/3S/3N/4H/4S to play; 4C/4D – KCB for H/S 3H – 4522 min 3S – 4522 max
1st Step – 0 or 3 If partner signs off, carry on with 3. If distribution is unknown, NT is 4522 & minors are singletons or voids. 2nd Step – 1 3rd Step – 2 4th Step – 2 + Q |