Defense to Weak Flannery 2 Hearts

Rating: 2 boards per segment/round

Table of Contents

Defense to 8-12 HCP Flannery 2 Heart *

2H - X (Takeout of Hearts: 10 hcp+ or 18 hcp+ w/good suit) *

2H - 2S (Natural 5+ good spades. 10 - 17 HCP) *

2H - 2NT (Balanced 15 - 18 HCP; with Hearts stopped, may not have Spades stopped) *

2H - 3C/D (Clubs/Diamonds - Natural. 12 - 17 HCP) *

2H - 3H/S (Asking for a Heart/Spade stopper for No Trump) *

2H - 3NT (A stopper in Hearts and, at least, one other suit (Qxx, xxxx) and a strong 6+ minor) *

2H - P - P - ? *

2H - P - 2S (to play) -? *

2H - P - 2NT (forcing) - ? *

2H - P - 3C (to play) - ? *

2H - P - 3D (to play) - ? *

2H - P - 3H (preemptive) - ? *

2H - P - 3S (preemptive) - ? *

2H - P - 2S (to play) - P P - ? *

2H - P - 2NT (forcing) - P 3C - ? *

2H - P - 2NT (forcing) - P 3D - ? *

Summary of Light Flannery 2H Opening *

2H *

2H - 2N (Asking for Description) *

2H- 4C/4D Key Card for H/S *

Defense to 8-12 HCP Flannery 2 Heart

 

2H - X (Takeout of Hearts: 10 hcp+ or 18 hcp+ w/good suit)

2H - Dbl (Lebensohlish responses)

P (willing to play 2H)

P Penalty for Hearts

2S Natural, to play

raise or 2NT shows 19-21 balanced

new suit = 18+ with suit.

2N relay to 3C

3C 10 to 16 HCP

P clubs to play

3D diamonds to play

3H 4 spades and a heart stopper

3S Invitational with spades

3N game values, no heart stopper.

3D good diamonds 18+ HCP

3H worried about hearts for NT, 19+ HCP

3S good spades 18+ HCP

3N Natural, 18+ HCP

4C/4D natural to play

3C / D natural, forcing to 3N or 5 C/D

a follow-up cue bid of a major shows shortness.

3H stayman without a spade stopper

3S 5+ spades, game forcing

3N Natural, denies a heart stopper

4C / D - Natural

4H undefined

4S natural

4N - Blackwood

5C / D natural

 

Rdbl (willing to play 2HXX or dbl the opps) - ?

P no preference, leaving decision to partner.

2S natural

2N relay to 3C

3C 10 16 HCP

P clubs to play

3D diamonds to play

3H 4 spades and a heart stopper

3S Invitational with spades

3N game values, no heart stopper.

3D good diamonds 18+ HCP

3H worried about hearts for NT, 19+ HCP

3S good spades 18+ HCP

3N Natural, 18+ HCP

4C/4D natural to play

3C/D natural, forcing

3H 4 spades and no heart stopper

3S game forcing with spades

3N game values, no heart stopper

4C/D natural

4H undefined

4S natural

4N Blackwood

5C/D Natural

2S (preference)

Double Responsive (minors)

2N relay to 3C

3C 10 16 HCP

P clubs to play

3D diamonds to play

3H / S forcing to 3N or 4 of a minor, no stopper in bid major

3N stoppers in both majors.

3D natural 18+ HCP

3H worried about hearts for NT, 19+ HCP

3S worried about spades for NT, 19+ HCP

3N Natural, 18+ HCP

4C/4D natural to play

3C / D natural, forcing to 3N or 5 of a minor

a 3 level major denies a stopper for NT.

3H / S worried about the bid major for NT, forcing to 5 of a minor

3N Natural, denies stoppers in either major.

4C/D natural

4H/S undefined

4N Blackwood

5C / D natural

2N (asks for description)

Double responsive

After a minor suit response, a major bid denies a stopper, forcing to 3N or 4 of a minor.

3C / D natural to play

3H 4 spades, forcing to game

3S natural, forcing

3N Natural

4C/D natural

4H undefined

4S natural

4N Blackwood

5C / D natural

3C (to play)

D Responsive (spades and diamonds)

3D natural to play

3H 4 spades, forcing to game

3N Natural, hearts stopped may not have clubs stopped

4C diamonds and spades, slam interest.

4D natural, invitational

4H pick a game in spades or diamonds (weaker than 4C)

4S - natural

4N Blackwood

5C undefined

5D natural

3D (to play)

D Responsive (clubs & spades)

3H 4 spades, forcing to game

3S natural, invitational

3N Natural

4C natural, invitational

4D clubs and spades, slam interest.

4H pick a game in spades or clubs (weaker than 4D)

4S - natural

4N Blackwood

5C natural

3H (to play)

D responsive

3S natural, forcing to 3N

3N Natural

4C/D natural, forcing.

4H ability to play game in 2 suits

4S natural

4N Blackwood

5C/D natural

3S (to play)

D Responsive (minors)

3N Natural

4C/D natural, non-forcing.

4H key card for clubs

4S key card for diamonds

4N Undefined

5C/D natural

4H (to play)

D 8 11 HCP, balanced

4S to play

4N pick a minor

5C/D natural

4S (to play)

D 8 11 HCP, balanced

4N pick a minor

5C/D natural

 

    1. 2H - 2S (Natural 5+ good spades. 10 - 17 HCP)

      Pass

      3C/D natural forcing

      3H limit+ for spades

      3N natural

      4C/D/H splinters

      4S natural

       

    2. 2H - 2NT (Balanced 15 - 18 HCP; with Hearts stopped, may not have Spades stopped)

      Pass

      3C/3D natural, to play

      3H stayman

      3S natural, forcing

      3N natural, to play

      4C/4D natural forcing

      4H undefined

      4S natural

      4N quantitative

      5C/D - natural

    3. 2H - 3C/D (Clubs/Diamonds - Natural. 12 - 17 HCP)

      Pass

      3H stopper ask

      suits @ the 3 level (3D/3S) natural forcing

      3N natural

      raises natural

      suit jumps to the 4 level - splinters

       

    4. 2H - 3H/S (Asking for a Heart/Spade stopper for No Trump)

      Pass

      3N suit stopped

      4C pick your minor

      4D/H/S cue bids on way to 5 of minor

    5. 2H - 3NT (A stopper in Hearts and, at least, one other suit (Qxx, xxxx) and a strong 6+ minor)

      Pass

      4C pick your minor

      4D/H/S cue bids on way to 5 of minor

       

      2H - P - P - ?

      Double - Take Out of Hearts. 10 HCP+ or 15 18 balanced or 15+ with a good suit, Lebensohl applies

      2 Spades - Natural 5+ spades. 10 - 14 HCP

      2 No Trump - Balanced 12 - 15 HCP; with Hearts stopped.

      3C/D natural, to play

      3H Stayman

      3N - natural

      3 Clubs/Diamonds - Natural. 9 - 14 HCP

      3 Hearts/Spades - Asking for a stopper for No Trump.

      3 No Trump - A stopper in Hearts and, at least, one other suit (Qxx, xxxx) and a strong 6+ minor.

      2H - P - 2S (to play) -?

      Double - Take Out for the minors. 10 HCP+ or 18 HCP+ with one minor, Lebensohl applies

      2 No Trump - Balanced 15 - 18 HCP;.

      Pass

      3C/D natural, to play

      3H Stayman

      3N - natural

      3 Clubs/Diamonds - Natural. 10 - 17 HCP

      3 Hearts/Spades - Asking for a stopper for No Trump.

      3 No Trump - A stopper in Spades and, at least, one other suit (Qxx, xxxx) and a strong 6+ minor.

       

      2H - P - 2NT (forcing) - ?

      Double Take Out for the Minors.

      3 Clubs/Diamonds - Natural. 10 - 17 HCP

      3 Hearts - Asking for a stopper for No Trump.

      3 Spades - 10 - 17 HCP; 6+ good spades

      3 No Trump - A stopper in Hearts and, at least, one other suit (Qxx, xxxx) and a strong 6+ minor.

       

      2H - P - 3C (to play) - ?

      Double Take out (for spades and diamonds).

      3 Diamonds - Natural. 10 - 17 HCP

      3 Hearts - Asking for a stopper for No Trump.

      3 Spades - 10 - 17 HCP; 6+ good spades

      3 No Trump - A stopper in Clubs and, at least, one other suit (Qxx, xxxx) and strong 6+ Diamonds.

       

      2H - P - 3D (to play) - ?

      Double Take out (for spades and clubs).

      3 Hearts - Asking for a stopper for No Trump.

      3 Spades - 10 - 17 HCP; 6+ good spades

      3 No Trump - A stopper in Diamonds and, at least, one other suit (Qxx, xxxx) and strong 6+ Diamonds.

       

      2H - P - 3H (preemptive) - ?

      Double - Take Out of Hearts 12 HCP+ or 18 HCP+ with a good suit.

      3 Spades - 12 - 17 HCP; 6+ good spades

      3 No Trump - Natural

       

      2H - P - 3S (preemptive) - ?

      Double - Take out for the minors 12 HCP+; or values for 3NT without a Spade stopper; or 18 HCP+ with a good suit.

      3 No Trump - Natural

       

      2H - P - 2S (to play) - P
      P - ?

      Double - Take Out for minors. 8 - 15 HCP

      2 No Trump - Balanced 10 - 12 HCP; with Spades stopped.

      3C/D natural, to play

      3N - natural

      3 Clubs/Diamonds - Natural. 8 - 14 HCP

       

      2H - P - 2NT (forcing) - P
      3C - ?

      Double - Good Clubs

      3 Diamonds - Natural. 8 - 14 HCP

       

      2H - P - 2NT (forcing) - P
      3D - ?

      Double - Good Diamonds

       

      Summary of Light Flannery 2H Opening

      Light Flannery 2H (8) 9-11 (12) hcp; 453(4)1(0) or 451(0)3(4)

      With 8 hcp, must have a low singleton or void, points must be working & heart suit must be good.

      A good 12 hcp should be opened 1H

    6. 2H

      Pass - prefer hearts

      2S prefer spades

      2N forcing, asks for description

      3C/3D to play, No fit for majors

      3H/3S preemptive

      3N to play

      4C Key Card for Hearts

      4D Key Card for Spades

      4H/4S To play

    7. 2H - 2N (Asking for Description)

      3C 451(0)3(4)

      3D invites game or slam

      3H min

      Pass/3S/3N/4H/4S to play; 4C/4D KCB for H/S

      3S max

      Pass/3N/4H/4S to play; 4C/4D KCB for H/S

      3N max, 4504

      Pass/4C/4H/4S to play; 4D KCB for H; 4N KCB for S

      3D 453(4)1(0)

      Pass/3H/3S/3N/4H/4S to play; 4C/4D KCB for H/S

      3H 4522 min

      3S 4522 max

       

    8. 2H- 4C/4D Key Card for H/S

1st Step 0 or 3

If partner signs off, carry on with 3. If distribution is unknown, NT is 4522 & minors are singletons or voids.

2nd Step 1

3rd Step 2

4th Step 2 + Q