Display or change movement
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If a pair goes to the wrong table or sits the wrong way, or a table plays boards they weren't supposed to play that round, use the Display or change movement to bring ACBLscore up to date about how your game now looks.

Take a moment to familiarize yourself with the spreadsheet. Across the top the Round numbers are listed, and down the left are the Table numbers. Each group of three numbers tells a tale of what happens at each table each round. The first number tells which N-S pair is at each table for the round. The second is the E-W pair at the table for the round. The third number tells you the lowest board number played that round.

The first four options (options 2, 3, 4 or 5) allow you to move around the spreadsheet representation of the game.

Option 6 allows you to save the changes you've made. If you've created a movement that seems unwise, ACBLscore will tell you whether pairs are playing other pairs twice or, much worse, playing the same boards twice.

To add or subtract a number from the E-W pairs from a certain round on, use option 7. Note ACBLscore will not create new pair numbers. If you have fifteen E-W pairs, and you add three to each pair number, the 13 becomes 1, not 16. To create new pair numbers, use option 5 in the main EDMOV menu.

To add or subtract a number from the board numbers from a specific round on, use option 8. As with the E-W pair numbers, ACBLscore will not create new boards. If you have 30 boards in play, and you tell ACBLscore to add 10 to each board number, 23 becomes 3, not 33. To change the sequencing of boards, use option 1 in the main EDMOV menu. If you wish to edit the details of a specific encounter (e.g., who plays at table 3 on round 4), use option 9. After telling ACBLscore what table for which round, you may make a partial round adjustment. If the wrong pair sat down at the table and completed a board, you'll tell the computer that E-W 13 rather than 12 played that board.

To edit cells in a row, use option 10. This command is useful if you're running a Scrambled Mitchell. You'll be able to go to table 1 for the specified round and edit each table in turn. Note you must have selected a one-winner movement by using option 4 in the main EDMOV menu before editing.

Option 11 allows you to print the movement, so you may study it at your leisure.